Buzz Lightyear of Star Command Wiki
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Below is a list of various types of weaponry seen in Buzz Lightyear of Star Command.

Star Command[]

Standard Issue[]

Star Command laser[]

From rookie to captain, the Star Command laser is always with any Space Ranger. It can be set to either weld holes and cracks, stun an enemy or blast them out of the sky or atomize objects. It can be rather weak at times, and, with the appropriate alloy (diabonic for example), can be resisted.

The standard-issue Star Command laser is located on the wrist of the Pulsar-400 Enviro-Suit; for this reason, it is also called a wrist laser or "wrist-ray". It is operated by aiming with the arm on which it is mounted and firing by pressing a button on the same wrist with the opposite hand.

Heavy duty laser cannon[]

The most powerful version of the Star Command laser cannon. It emits an orange laser charge, which could mean it's more powerful, since the traditional Star Command laser charge is red. The one you see here has a fancy paint job. It also comes in green (as seen in "Holiday Time") and blue.

Standard laser cannon[]

This cannon also emits an orange charge, so it's also powerful, but you need to be precise, as a poor shot could rebound off something weak, such as a bar table.

Small laser cannon[]

This is incredibly powerful and very portable. It can be used by first mission rookies as well, as is seen in "Revenge of the Raenoks".

Only for the experienced[]

Star Command photon bazooka[]

Only ever used by Buzz and Commander Nebula in the series, the bazooka is just about the most powerful piece of weaponry in the galaxy, with enough power to smash an asteroid to cosmic dust.

Star Command low range bazooka[]

A smaller but almost equally powerful version of the Star Command bazooka.

Special Issue[]

Commander Nebula's Peg-leg blaster[]

Featured prominently during NOS-4-A2's hostile takeover of Star Command, Commander Nebula's prosthetic peg-leg is actually a deceptively powerful blaster. It has been shown to be capable of firing charged shots that can rip an armored Star Command Airlock right out of its frame with enough force to wrap it around a sturdy object, or fire multiple less powerful projectiles which are capable of disabling Star Command Ranger Suits.


Warp Darkmatter[]

Warp Darkmatter has many weapons built into his mechanical arm. He also has several weapons in his suit, like a jet pack similar to the one built into his old Star Command suit.

Flamethrower[]

Warp has a flamethrower as a feature of his mechanical arm.

Laser gun[]

When he was still a Space Ranger, he also had a laser gun in his chest in the suit where the insignia is. He still has one when he works for Zurg.

Arm laser[]

When he was still in Star Command, he had a wrist laser like many other Space Rangers. Now a part of Zurg's forces, his mechanical arm has a plasma wrist laser in it.

Bombs[]

Warp's mechanical arm can fire bombs from the shoulder.

Plasma Cannon[]

In the episode "NOS-4-A2", Warp wielded several plasma cannons, which were outlawed by the Galactic Alliance because of their destructive power. He lost one when Buzz disintegrated it during his attempted theft on a cargo ship. His second one was reduced to nothing when NOS-4-A2 absorbed their power and when Buzz disintegrated one of them earlier. It is unknown if he ever received another one but his arm was modified to have its own plasma cannon.

Plasma Charge[]

At some point in galactic history one or more unknown manufacturers began producing thermonuclear explosive devices called Plasma Charges. These devices come in the form of military green cylinders with a gray/white triangular handle on one end of the devices which can be pulled with a hand or another compatible appendage while the other end of the plasma charge is firmly gripped with another appendage. When the user does this the top half of the plasma charge separates from the lower half and reveals a smaller gray/white cylindrical core with two small oval buttons (1 red button and 1 green button) and a small rectangular display which reads out numbers that count down from 10 seconds to 0 though it is likely that the internal timer can be set to a time greater than 10 seconds if desired but this is just an educated guess based on visible evidence and common sense.

At some point during his career as Agent Z, Warp Darkmatter had at least 1 plasma charge integrated into his right mechanical arm's internal inventory system.

During the horrifying, albeit short lived, reign of terror by the undead space-mummy Natron during the events of Ancient Evil, Warp loaned a Plasma Charge to Buzz Lightyear who planned to use it to vaporize Natron, but unfortunately, his plan had less than ideal results.

Zurg[]

Ion-blaster[]

Ion blaster

Zurg with his ion blaster

Zurg's signature weapon with three barrels. It can fire from all of said barrels at the same time or just one by one. It is activated by squeezing the trigger.

Hyper Death Ray[]

Death ray made by Zurg and placed on Rhizome at the Spa. He has his Grubs use it to target Star Command. It supposedly causes more death than just a regular death ray. It appears in the episodes "Stress Test" and "War and Peace and War".

Zurgalatior[]

A weapon made by Zurg to blow up Star Command. It appeared in "Super Nova" and "War and Peace and War".

Heat Ray[]

Not really used as a weapon. Instead Zurg uses it to heat a field of crops contaminated with a mutagen that makes cucumbers into Killercumbers. It is used in the episode "Root of Evil".

Disintegrator Ray[]

Zurg attempts to fire this weapon at Buzz Lightyear.

Eye Lasers[]

Zurg can fire lasers from his eyes. He can also melt objects just by looking at them, so it might be heat vision.

Others[]

Savy[]

Plazooka[]

Plazookas are illegal bazookas that fire blasts of plasma. Apparently they are extremely dangerous. They're light enough for Savy to use. They are seen in the episode "The Slayer".

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